Three Minute Wonder
January 7th, 2010I showed some of my generative art at FOTB09 last year, yes I did. Look, proof:
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home of matt pearson, maker of abstract things.
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Three Minute WonderJanuary 7th, 2010I showed some of my generative art at FOTB09 last year, yes I did. Look, proof: Tweet“100 Abandoned Artworks” At FOTB09September 24th, 2009By way of documentary proof that I went through with it, here are a few photos of me speaking at the Flash On The Beach conference on Tuesday (with thanks to Avangelist and Leerraum Imaginationen).
It was quite a big deal for me. Public speaking is a long way from my natural habitat, and the prospect of speaking to 1000+ at what is easily the most impressive hall in Brighton, was, I’ll be frank, utterly terrifying. But I got through it, and actually enjoyed it once I was on stage. For the benefit of those who saw it, the Generative Art blog I was talking about was not this one, but 100 Abandoned Artworks, which is where you can find the source code for all I showed (anything that isn’t there at the mo will be in the coming months). TweetBlaming One’s ToolsOctober 10th, 2008The Digital Arts are in their awkward adolescence, a period defined, mainly, by groping:
This was part of Jonathan Harris’s closing words to Flash On The Beach 2008, a conference I attended last week. His message caused a bit of a stir, with a lot of people offended by either the words, his tone in delivering them, the shoes he wore while delivering them, the hair nature had blessed him with … to be honest I’ve no idea why they were so offended, but they were. It has been much discussed on other blogs, so I won’t go into it here. Except to say – Harris was right.
Everyone I know who is involved in the Digital medium are very focused upon their tools. When a new tool is released, or an old one gets an upgrade, there is much excitement, and a rush of experimentation to see what can be done with the new toy. This is what the conference was about – what’s new in the world of Flash. But, despite how cool it is to be able to do new things with pixels, if you step back from it a little you can see how primitive this current set of tools are, how difficult they are to use, and how much they impede our creativity. Just as a culture is defined by its language (a concept for which we don’t have words simply cannot survive in a culture, but one that has many words thrives), an artform is defined by its tools. Our tools are PhotoShop, Flash, Java, After Effects, Illustrator, C++, HTML, CSS, Processing, etc, which all do incredibly cool things. But when we compare them to the tools of other media – paintbrushes, pencils, pens, chisels, scalpels – we see how far removed they are from natural and instinctual ways of expressing ourselves. Getting a Hold of One’s Tool The purpose of tools is not only to extend our capabilities; they are also to enhance the flow of our creativity. The digital tools, like the ones I listed above, fail to do this. All of them have a steep learning curve, and require dedication and constant use to master. A child cannot quickly pick up Illustrator. Even an adult with a certain degree of techno-savvy cannot come fresh to a program like PhotoShop and find a way to express themselves within a few minutes. Whereas with a pencil, or a paintbrush, they could. These tools are also, with the exception of the Open Source tools, expensive – which adds another barrier to their use. And they all seem to come with ways of using them which have already become rather tired and over-familiar. They are hindering our creativity at the same time as they are extending it. This is not to say that our digital tools are bad, they are just the best we have got to date. But, as Harris was correct in pointing out, because the medium is only in its infancy there is still a long way to go before we have the tools to make Digital Masterpieces. The tools will evolve, and through their evolution they will become simpler. Programming languages and design packages are today the preserve of the geeks, but this will not always be the case. 10 years ago, if you wanted to build a website you needed a web designer. This was the cause of the first dot.com bubble. These days you have WordPress and you can do it yourself. The same will happen to everything else in the Digital world. Already great strides are being made in visual programming languages, where logic can be defined by shapes rather than syntax. And the web buzzword of the last few years has been usability – not worrying about making things pretty or powerful anymore, but making them easy to use. These are our steps towards adulthood. To quote Harris once more: Tweet |