December 15th, 2011
Projection mapping is actually surprisingly easy. This is what can be done given an idle winters afternoon and FutureDeluxe’s new studio in North Laine, Brighton. The majority of it was created and mapped just using Processing – I’ll write a quick tutorial if I get the chance.
Now I just need some nice client to let me at a mega-projector and a decent sized building…

(work by Obscura Digital)
Posted in generative art, interactive, tech, video, work |
November 27th, 2011
Lost Dog are a London based contemporary dance company. I built a handful of kinect and projector tools, of varying degrees of sophistication, for them to play with over the summer. Their favourite was the simplest; a very basic OpenCV shadow puppet representation of the body.
Ben and Will from Lost Dog used their new toy for a one-day installation this week at Bloomberg Space, in the heart of London’s financial district, as part of the Comma40 series.
Posted in art, culture, generative art, work |
October 27th, 2011

1981 – Developing motor-reflex skills by playing two colour Donkey Kong on a TRS-80 Model III.
1982 – Talking to bearded nerds on Prestel Bulletin Boards, trying to pretend I wasn’t nine.
1983 – Typing “10 Print ‘COCK ‘ / 20 Goto 10” into all the display model ZX-Spectrums in WH-Smiths, then running away. Repeating said act in every other shop in Wolverhampton Town Centre every Saturday.
1985 – A glorious hot summer spent not riding bikes with friends, but alone in a darkened room playing Elite.
1986 – My first published Digital Artwork. Crash Magazine printed a picture of the Pet Shop Boys I had created with OCP Art Studio. The ZX Spectrum allowed only two colours within any one 64 pixel square. “Attribute Clash” it was called, and it required creative workarounds. Music taste still under development.
1987 – Hacking, when it was still a dirty word, into the school’s BBC computer network and retrieving a plain text file containing all the teachers passwords. Their choice of words alone were enough ammunition to last me a term.
1988 – Noticed girls.
Posted in computers ate my brain, introspection, retro, tech |
October 22nd, 2011
I recently found out a project I did with FutureDeluxe last year won a design award on the other side of the globe.
Some bloke I’ve never heard of, who is credited with “creative direction”, collected the award, saying: “[this project...] was a hefty challenge; marrying generative art and flash is no simple task.”
He should have asked me. I’d have told him it was a breeze.
Posted in flash, generative art, interactive, tech, web, work |